![]() ![]() Now deal 4 damage every 0.2s while channeling on a target per mine.Reduced time that tracer shots linger after firing.Reduced size of ground decals when hitting a surface.Hitting a target with a fully charged shot increases the damage of your next fully charged shot to any target by 10%.Fixed an issue where the Internal Cooldown for the Restore card was reducing by less than the intended amount per rank of the card.Reduced the time required before Ammo regeneration starts 2s ➞ 1s.Increase the range of Oppressor Mines beams by % Health. This is a list with all cards available to Kinessa: ![]() Her ultimate, Headhunter, will deal 50% increased damage by successful shots made to the upper half of an enemy character. Furthermore, she can deal damage over time with her Oppressor Mines. Kinessa is a damage champion with a sniper rifle that deals huge damage at high range, but she has a lack of movement speed which is compensated by her handy teleport tool, the Transporter. She refuses to pick a side in the conflict, though, because it's much more profitable to contract with both than commit to either. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own.Īs the Realm descended into chaos and war, vigilante bounty contracts were plentiful, earning her all the fame and fortune she'd lacked while in the service of the Magistrate. It's no longer considered canon.Īs a young recruit in the elite Sentinels unit, Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentor. This was Kinessa's in-game bio prior to the The Damned Frontier update. ![]()
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